AI Insights · Timothy · September 2021
Top 5 Battlefield Commander Games Performance on Android in Slovenia for Q3 2021
In Q3 2021, top Battlefield Commander games on Android in Slovenia showed varied trends in downloads, revenue, and active users. Explore the performance of these popular apps.
During the third quarter of 2021, the performance of the top Battlefield Commander games on the Android platform in Slovenia exhibited diverse patterns in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.
Clash Royale from Supercell saw fluctuations in its weekly revenue, peaking at around $6.8K in early July. Weekly downloads ranged between 261 and 654, with a noticeable dip in mid-August. The game maintained a robust number of active users, starting at 56.1K and gradually increasing to 57.9K by the end of September.
Art of War: Legions by Fastone Games HK experienced a relatively stable revenue, with minor peaks reaching $455 in mid-July. Downloads showed variability, with a significant rise to 254 in the last week of September. Active users for this game started at 2.7K and fluctuated slightly, settling at 2.5K by the end of the quarter.
Revenge of Sultans from ONEMT demonstrated a steady revenue stream, peaking at $108 in late August. The game did not record any new downloads during the quarter, but it maintained a small, consistent user base, with active users hovering around 44 to 73.
Dawn of Titans: War Strategy RPG by NaturalMotionGames Ltd showed a significant increase in revenue towards the end of September, reaching $488. Downloads were minimal throughout the quarter, with a slight uptick to 20 by the end of September. Active user data was sparse, with only 23 users reported in the last week.
Might & Magic: Era of Chaos from Ubisoft Mobile Games experienced moderate revenue growth, peaking at $117 in early September. Downloads were relatively low but consistent, with a slight increase to 24 at the end of August. Active users remained stable, starting at 137 and ending at 132.
For more insights into the performance of mobile games, visit Sensor Tower.